![]() ![]() I think each of the games I have released so far adds something different to the legacy discussion, and I have more in design stages.īut then, this make-as-you-play legacy-like subcategory is a weird little corner of the board game space, one that does not hold appeal to most board game players (or even most PnP players!) since the burden on creativity and arts-and-crafts is considerably higher. I make my own games for free and - well for myself although I do talk about them a lot and web-publish them if I think others will have fun with them too. I wholeheartedly disagree with this, but then that comes from someone on the opposite extreme of the "industry" than titans like Alan R. "The space of legacy games has been about as thoroughly explored as it can be at present by those with the means to explore it." ![]() It was this comment from Tom that really triggered this sprawling set of thoughts. Tom's review has reinforced some of my qualms about it, even if I think what he's looking for and what I am looking for aren't quite the same thing, which is part of what makes this topic interesting to me, since the desired served by legacy are, I think, a lot broader than people think. Ticket to Ride and the End of Legacy GamesĪlso, bear in mind, I have not played this new Ticket to Ride Legacy game, although I have considered getting it. I also recommend watching Tom's review since I don't plan to summarize so much as react with a "hot take" to bits and pieces of his observations from my own quirky perspective. I don't intend to define "legacy" firmly or even rehash my own "make-as-you-play" definitions (you can find the latter discussed in links at the bottom) but I will dive into some of the elements of each as I see them as an amateur game-design hobbyist. ![]() Shut Up and Sit Down's newest review that covers Ticket to Ride Legacy: Legends of the West is a worthy watch, especially for anyone interested in playing or designing legacy games (or in my case a highly adjacent micro-genre of "make-as-you-play" games which typically adhere to enough legacy principles to make them legacy games). I also talk a lot about my own designs in this context. I might not even be consistent in my observations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |